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Radioactive24

Age/Gender: 19, Male
Location: Pennsylvania
Job: Student

Name: Jeremy Age: 19 Likes: Fire, Foreign Languages, Metal, Cigarettes, and Stamper's Penisy Fortitude Dislike: Clingy Women, Shitty Alcohol, Dip, People Dropping Out of AFD6, Luis Fondling My Cock While I'm Trying to Sleep

Newgrounds Stats

Sign-Up Date:
4/19/05

Level: 18
Aura: Evil

Rank: Police Sergeant
Blams: 644
Saves: 562
Rank #: 6,071

Whistle Status: Normal

Exp. Points: 3,290 / 3,600
Exp. Rank #: 7,787
Voting Pow.: 5.97 votes

BBS Posts: 2,152 (1.25 per day)
Flash Reviews: 144
Music Reviews: 1
Trophies: 5
Stickers: 0

All Flash Reviews

144 Reviews | 55 w/ Responses

Page: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91215 ]


Score: 9
Pico: The Shitty Power

"Shoot 'Em Up AND Pendulum"

date: April 30, 2008

Could this movie get any better?

Well, maybe a bit more frames in between for a bit more flow, but hey, it stills fucking rocks.

:3

April 30, 2008

Author's Response:

I assure you I would have loved to have more frames in there, but I was running a little low on time :C

glad you liked it though.

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Score: 1
Smash Bros. Brawl Intro

"It's really bad >.<"

date: February 4, 2008

You traced a lot and what you didn't trace was bad.

The music was bad quality and only balanced out by being WAY to big file-size wise.

This is incredibly inflated.

Plus, you had a lot of the characters wrong.

No Mewto, no Dr. Mario...

God... it was just bad, okay?

February 4, 2008

Author's Response:

Okay, nobody reads author comments on Newgrounds I guess.

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Score: 7
The Duders: Weather

"lolpenis"

date: January 26, 2008

HI MULLETMAN! :3

January 26, 2008

Author's Response:

Hey baby, nice bum where ya from? ;3

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Score: 7
Uneasiness of Funkness

"Ha, nice music"

date: January 21, 2008

AirGear soundtrack get.

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Score: 9
Come Clarity Collab

"Good job guys!"

date: December 12, 2007

Which I had finished my part :X

anyways, good to see it done. It's now officially the oldest-finished and highest-scoring NGC collab on NG (unless you count AFD5)

Hats off to you all.

I might pop by every once and a while to keep you twats in line.

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Score: 2
:: Caffeine Conspiracy ::

"Stupid, like all your movies."

date: November 25, 2007

Try being creative. All your movies now a days are rehashed versions of you old ones.

Why not try and revamp all your art, new style and everything? You Foamy animation isn't even half as good as it was (wait... was it ever good?).

Anyways, on to this movie. It wasn't even funny. All that you did was exploit a commonly known fact that Starbucks is full of scene kids, that it's coffee has an obscene amount of caffine, and that Foamy is still not funny.

I can honestly say that I wish you would stop putting out these half-assed "movies". Nobody really cares anymore except for your army of 3 year old emo kids.

Anyways, Starbucks is only exploiting the loophole of the human nervous system. And you know what? They fucking deserve every dollar they jack from stupid people for it.

So in short:

+ Is there anything good here? No.
- Re-used animation
- No real humor
- Made fun of gay people
- Starbucks makes money and you don't
- illwillpress is a talentless hack

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Score: 6
The Mind Bender

"I'm sorry, but fuck this game."

submission: The Mind Bender
date: November 17, 2007

I have never gotten so frustrated with a game in my life.

It's a good game, don't get me wrong. There are very few glitches and the gameplay is somewhat unique (but a little too like Portal for my taste).

But the controls... ARGH! THEY SUCK!

It's not even a matter of I can't figure out what to do, as it was with Portal at times, but the god damned controls suck!

The character slides and his jumps are horribly uncontrollabe! Even when I have everything set up perfectly and there is no possible way to fail, he'll miss the fucking jump because I can't stop him from moving or I try and compensate for the slide and he falls short!

If you didn't have such shitty controls, I'd say this game was good, maybe even great, but the controls ruin it for me.

I was also displeased with how I had to wait for the telekenisi to stop moving. It would have been much more enjoyable to just lift the box in stead of having to wait for the line to pull it in, then having to wait for the line to sop moving, and then watch it slide off the giant stack where I needed it to be, making me re-do all that shit again.

The graphics were simple, but you don't need complex graphics to make a good game. I will say that they were rather bland, as a lot of neutral colors (such as gray and brown) are not pleasing to the eye. Perhaps if you worked on your aesthetic values and added some more color, perhaps changing the color schemes for the levels every 5 or 10 levels, it would be a lot more pleasant.

The controls were simple to use, but had horrible execution in the game.

I would have given you more, but the gameplay itself was repetitive, not challenging (there were no complex puzzles at all), and I got bored while playing (I was determined to beat it until I got frustrated with the shitty movement.) Also, I think some better traps should have been included more than just spikes, like lava, acid, fire, electricity, etc. Spikes are just boring after a while. They also don't help the color scheme.

I don't remember if there was a mute button, but if there isn't I'd suggest making one. The music got on my nerves after the first 5 or 10 levels. On that note, Perhaps change the music every so many levels, so it's not as monotonous.

If you fixed some shit, it could be an easy 9/10, but for now, I'm going to go with a 6/10. Hopefully this review will be helpful to you and I hope that it doesn't get deleted and I hear some feedback from you.

- Radioactive24

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Score: 7
Dark Cut²

"Good, but..."

submission: Dark Cut²
date: October 22, 2007

way too hard. And by that, I mean WAAAAAAY too hard. I couldn't beat level two, no matter how hard I tried. Seriously, I would get to the suturing the leather, but there was not enough time to do that and put alchohol on the cuts, especially when he spazzed out every fucking time I alcoholed and I LOST TIME FOR IT. That was also something that bothered me, that the timer didn't stop when you couldn't do anything.

Plus, when you lose, the sound is very annoying and very loud.

Otherwise, it was a pretty good game. I wish the graphics had been a little less static, but they were pretty good.

The stars for the action seemed a bit plain, and I would have liked a more spread out menu for the tools.

All in all, 3.5/5

Keep up the good work, John!

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Score: 6
Xombie Chapter 10

"MMMMMMM... Celldweller..."

submission: Xombie Chapter 10
date: September 18, 2007

And it was a nice animation.

GJ on the "3D" Dirge pan at the end.

P.S. Now that you left the hook with the Western Skeleton, you have just obligated yourself to a flood of emails and a whole new series.

But, I am annoyed that this was so short. Hey, at least you didn't gyp us and make it half an episode this time >:V

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Score: 4
Death Note Fan Flash

"Meh. not so great."

date: September 15, 2007

It lacks the quality that your Naruto ones have. You also lack a lot of detail in the drawings and it would be a lot better if you had some more well thought out puns and such.

Also, I hated how not awesome Ryuk looked. >:V

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