Why submit a preview?
I'm all for getting feedback, but why not use beta-testers like everyone else?
As far as the game goes, it's decent. The characters look sloppy compared to the units, and I agree with everyone pointing out that there is no plot development.
Then again, we can't ask for too much since this is a ONE LEVEL BETA.
Sorry, but you should have just waited until you were done with the full game.
Akward and repetative
The graphics were simple, but they fit. It was clever to notice that while the base 4 had unique colors, the other numbers were all mixes of those four bases.
However, someone pointed out that it is "awkward" for laptops. I don't think it's just laptops, but the mouse would probably have helped. The buttons and the way I had to move with the mouse and that (obviously) the game became unresponsive once I moved my mouse off screen accidentally was essentially bothersome.
Another point is that the game was repetative without any change except for difficulty, which was barely noticeable until about level 6 or 7 when the multiples began coming. Maybe mix it up with some colors and different music?
Maybe even a level tiering, like making different worlds, levels, and achievements, similar to something like Star Fox's idea of having about 2-3 levels per world and then make a few worlds.
I mean, you load from offsite, and the game is under a meg, I'm sure it's feasible.
Thanks for the advice!
I wanted to make the game as simple and small as possible, so that's why I didn't add more music or thing like that. But I'll have this in mind, as well as the controls and difficulty issues, for a sequel (although, not very likely I'll do one) or when making another game (which I hope will be soon).
Oh, by the way, the game doesn't load offsite.
I did like the main play, but there were a few things that bothered me.
- A hotkey to switch between weapons would be excellent, versus having to drop down the menu and then select and then fire
- It was very short. Maybe putting in some things like puzzles would help lengthen it.
- There isn't much story, which is a bit of a letdown.
- The views constantly change, so the arrows are rather confusing at times.
Decent, but only that.
The game is frustrating, simple, and all around eh.
The amount of control you have is frustrating, especially when it get to the point that your cursor is blowing up and covering the entire screen so that you can't dodge reds at all.
Then you get stuck in a loop for about 10 minutes because of that and you want to break shit because your tail doesn't go away fast enough.
And this isn't that "Oh you just aren't good" thing. I beat it. I MADE MYSELF DO IT.
Ultimately, about 15 minutes in, I got bored by that facts that I'm dodging red splotches and not hitting green ones, that the patterns were repeating, and that the gameplay was too frustrating and repetative.
I do applaud the use of AS3, and it only lagged a bit, but there needs to be a LOT of refinement of gameplay if you want to make anything like a series out of this.
/coulda used some spice.
Clever yet simple animation, some other sound effects besides just music, some original art.
But, it's nice to see the award winners.
Oh, and you spelled "drama" wrong ;P
I know I should fix it but I won't cause I likes being myself :3
I have to agree...
The moving eith a mouse is frustrating, especially on a laptop.
I found that I would die when I hit level 8-10 because I'd try to upgrade my skill level and it wouldn't give me any time to, even if I had added some feeling to her gauge.
My advice would be try and work out a system for using the keys to fuck her while using the mouse to select positions and powerups and whatnot.
Just to make it a bit more fluid and a bit less pain in the ass :D
My only other complaint is that it gets a bit repetative, and I only got halfway through :\
I had set it up the other way around where the keys to select positions and the mouse for the slider. If you use the mouse for both you will loose lol. I did that on purpose.
I submitted an update of this it should show up soon. I consider it to now be a bit less pain in the ass :D but still 'kind of' challenging.
I can see how it gets repetitive but I consider it a mini game. Not going to do too much more here but I am working on other stuff.
Thanks for the review.
It has a good concept, but it's not original
I've played a game like this before.
It was on the Broken Saints website.
I have a few qualms about the game, though overall it was good.
- The music isn't that great. Something a bit more interesting would be nice.
- The graphics were kinda dull, they didn't stand out a lot. Someone previous to me mention brighter colors, and I wholly agree.
- To keep the level of challenge up I would say that you can't kill the enemy, that doing that should make you lose a life/the level.
I'm sorry, but fuck this game.
I have never gotten so frustrated with a game in my life.
It's a good game, don't get me wrong. There are very few glitches and the gameplay is somewhat unique (but a little too like Portal for my taste).
But the controls... ARGH! THEY SUCK!
It's not even a matter of I can't figure out what to do, as it was with Portal at times, but the god damned controls suck!
The character slides and his jumps are horribly uncontrollabe! Even when I have everything set up perfectly and there is no possible way to fail, he'll miss the fucking jump because I can't stop him from moving or I try and compensate for the slide and he falls short!
If you didn't have such shitty controls, I'd say this game was good, maybe even great, but the controls ruin it for me.
I was also displeased with how I had to wait for the telekenisi to stop moving. It would have been much more enjoyable to just lift the box in stead of having to wait for the line to pull it in, then having to wait for the line to sop moving, and then watch it slide off the giant stack where I needed it to be, making me re-do all that shit again.
The graphics were simple, but you don't need complex graphics to make a good game. I will say that they were rather bland, as a lot of neutral colors (such as gray and brown) are not pleasing to the eye. Perhaps if you worked on your aesthetic values and added some more color, perhaps changing the color schemes for the levels every 5 or 10 levels, it would be a lot more pleasant.
The controls were simple to use, but had horrible execution in the game.
I would have given you more, but the gameplay itself was repetitive, not challenging (there were no complex puzzles at all), and I got bored while playing (I was determined to beat it until I got frustrated with the shitty movement.) Also, I think some better traps should have been included more than just spikes, like lava, acid, fire, electricity, etc. Spikes are just boring after a while. They also don't help the color scheme.
I don't remember if there was a mute button, but if there isn't I'd suggest making one. The music got on my nerves after the first 5 or 10 levels. On that note, Perhaps change the music every so many levels, so it's not as monotonous.
If you fixed some shit, it could be an easy 9/10, but for now, I'm going to go with a 6/10. Hopefully this review will be helpful to you and I hope that it doesn't get deleted and I hear some feedback from you.
way too hard. And by that, I mean WAAAAAAY too hard. I couldn't beat level two, no matter how hard I tried. Seriously, I would get to the suturing the leather, but there was not enough time to do that and put alchohol on the cuts, especially when he spazzed out every fucking time I alcoholed and I LOST TIME FOR IT. That was also something that bothered me, that the timer didn't stop when you couldn't do anything.
Plus, when you lose, the sound is very annoying and very loud.
Otherwise, it was a pretty good game. I wish the graphics had been a little less static, but they were pretty good.
The stars for the action seemed a bit plain, and I would have liked a more spread out menu for the tools.
All in all, 3.5/5
Keep up the good work, John!
Good game, but here are a few things
The Global Population right now is roughly 6.4 Billion, and not 585,000.
I don't believe that Western Europe doesn't have Airports or Water Systems.
I don't know how Asia doesn't get infected first.
Anyways, it was a good game. A bit lacking in action and grpachis, but a completely original idea and it was fun and addicting.
Me only suggestion is a Fast Foreward Button. Fucking Western Europe closing its boders on day 60 did not make me happy having to click that button 140 more times.
Also, the Play Again button at the end should go to the menu, so we dont' have to watch everything again and again, which would allow for more gameplay.
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